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3d coat free software limits
3d coat free software limits







3d coat free software limits

Now look how limited and plain useless in big parts it still is. The asset browser was under a rewrite for ten years. It does not matter that Eevee is currently under a rewrite. But don’t tell me i am clueless or don’t know what i talk about. >even when i have feeling that you have not tested sculpt branch or read from blender’s development forums or from what was it called >“you are not my opinion so you must be clueless” i don’t remember i said that or anything like that Have a nice day and happy 3d modelling and sorry ♥ It was nice to talk but now its time to get rest next week is almost starting ♥ Oh. Sorry for that sorry for all misunderstood i made my bad. And sorry I am still reading/feeling some kind of “attitude” that sounds more like troll(?) or something but maybe it is just me who feels this way(?) and you might have same feelings about me? based on first line what you told or maybe i misunderstood your point well we are just humans and we make mistakes/misunderstood each other. Zbrush: It is true that it is done for sculpting and if that is only thing you do then use it? Just like 3d coat is just for sculpting tasks but I do so much more than sculpt photogrammetry, sculpt, retopo, animation, simulations, texturing, etc and blender can do most of these jobs but some times it isn’t enough but when its not enough powerful i use houdinifx well i use it moslty for simulations but also for retopo from reality capture it has replaced r3ds pretty nicely, 3d-coat and other tools where these tools are needed tools that fit in my workflow and gives me flexibility do it fast and efficiently and in my cases i can sculpt about that 100-130 million tris in blender before it start to be laggy with multires and dyntopo can go 30million easily- and most cases does not need even over 80million tris which is piece of cake but when it does then 3dcoat is the way to go and optimize the model before other production after all scultping is just making assets in my workflow.īut I am happy that you are happy. The features should speak for it.” i agree 100% in this one. There is no perfect tool, use the one that get job done same thing with hardware but also workflow is important when we talk about performance.Īnd “But not by propaganda. I just dont understand or see no reason complain from tools if you are happy like zbrush – why bother to talk about how bad blender is for your workflow and for you hardware if you are happy with zbrush and especially when only sculpting things is the thing for you? Blender isn’t done for sculpting only its made for all kind of taks so its hard to compare 1:1 and it has different workflow approach for sure when we talk about just sculping however the performance is pretty desent at least here in most cases and especially when i need to most things inside one solution to be fast and when i know blender’s pros and cons and which is developed rapidly better each year just two last years has been wow to me and new founders are still joining and the development roads are very promising and they are answering to most questions and needs that are asked. But good to know that you are aware of these things then better than anyone else. “you are not my opinion so you must be clueless” i don’t remember i said that or anything like that – i just thought and wondered that are you aware that there is eevee rewrite happening and redesign of sculpt tools with hybrid engine based on very similar approach that zbrush has like tesselation and displacement based rendering with eevee?.









3d coat free software limits